Because the damage you deal and absorb becomes seemingly irrelevant in story mode, the desire to upgrade your weapons and armour instantly evaporates. The deactivated challenge of combat has a more negative impact on the game’s progression system than it does on gameplay, though. We’re playing the same game, but with different gameplay. It’s a fair argument to make that my playthrough is ultimately a reductive deconstruction of what more-skilful players experience. On the hardest setting you’re the hunted, while in story mode, you’re the hunter. My story, on the other hand, would involve half a dozen arrows that I shot while standing completely still, on-route to my next quest marker. Their story would involve a frantic mix of dodges, precise aiming and general mastery of the game’s mechanics. Can you imagine a ‘story mode’ for Dark Souls? Me neither.
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