His entire life is defined by cleaning up messes for humanity-a child forcefully turned into a war hero who embraced that destiny because he realized he was the only one who could do the job. That's why I'm going to play Halo Infinite hoping that Master Chief doesn't make it to the end. Stories need an end, and when characters are continually thrown into new adventures without any emotional growth they start to feel cartoonish and one dimensional, like a certain Italian plumber or a bug-eyed marsupial. I get that Master Chief is an icon like Crash Bandicoot or Mario and that Microsoft is probably reluctant to ditch the face of their biggest franchise (sorry Blinx), but that's antithetical to telling an emotional story with proper closure.
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